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braidI haven’t been sleeping very well lately, and I’m not sure why. At first, I thought it might be all the coffee I drink, but I cut my intake down to 1-2 cups a day, and that just made me sleepier and crankier during the day without making me more inclined to sleep during the night. I increased my exercise regimen, but that’s just made me more tired-er without sleeping better — and of course, incredibly buff. I’ve come to suspect it has to do with starting my thesis, an act which has been inflicting all kinds of psychic trauma on me the past couple of weeks.

So as a pre-emptive anti-insanity measure, I decided to take today off, and not think about work. This turned out to be a lot harder than I thought it would be — the little voice in the back of my head is telling me that I should be editing my draft and running some new experiments. But you know what? Fuck you, voice. You’re not the boss of me. If taking Sundays off is good enough for Yahweh, it’s good enough for me (maybe we could make this a tradition).

And so I spent the day reading David Simon’s Homicide and playing Braid, which I have to say, is one of the most original and satisfying gaming experiences I’ve had in quite a while. I think the whole “are video games art?” argument is kind of, how shall I say? … “retarded”. But, I will say, Braid has made me think about it’s themes and ideas in a way not many games have. And it had some out-and-out fantastic level and puzzle design.